1 Vodal

Vylon Prism Xyz Homework

The Titleless

Okay, accepted.

Hey look!. Yu-Gi-Oh meets wrasslin'!

You're not my friend YOU'RE MY CHUM!

I am much interest.

The main priority in the Battle Royal is to have flexibility of the wrist.
Yes. Wrestling references. No, I'm not sorry.

Knightess of Mirrah

  • Name: Kizuna Al-Kajima.
  • Age: 18.
  • Duel Spirit: Mecha Phantom Beast Warbluran.
  • Appearance: Like her cousin Ryu, Kizuna is tall and thin; her long legs, coupled with a tendency to stand perfectly still for long periods of time and a sharp-featured face, earned her the nickname “Heron”. That said, her skin is rather pale for a mid-easterner, though it's still brownish; her hair is sandy-coloured, long, and usually worn in a braid. Her fingers are especially long, too; her hands can likened to spiders with clawed legs. She usually wears a dusty blue longcoat — designed to look a bit like a soldier's uniform — in lieu of a blazer, above a standard Japanese seifuku and thigh-highs. She also highly values her peaked cap. (See this for inspiration.)
  • Duel Disk: Designed to look like Mecha Phantom Beast Warbluran's wings.
  • Goals: Kizuna is following in Ryu's steps, seeking to become a better duellist and a better person. She cares not for wins or losses; rather, it's the duel itself that matters to her, as she believes one can better themselves by facing insurmountable odds, no matter the result.
  • Origin: Same vague mid-eastern country as Ryu; duelling is a family tradition.
  • Personalitynote  kinda essential in a sign-up, I think : If one's first impression of Kizuna wasn't seeing her standing still for half an hour or so, she would seem like a nice everygirl... until she opens her mouth, when it's made abundantly clear that her way of thought is very, very weird. She sees the world as a vast, complicated system with a huge amount of rules bouncing off each other in a myriad of different ways, and it shows in the way she tends to approach problems: careful analysis comes first, in her mind.
  • Deck List: Phantoms of the Air (Mecha Phantom Beasts)
    • Monsters (25):
      • x2 Mecha Phantom Beast Aerosguin
      • x3 Mecha Phantom Beast Blackfalcon
      • x2 Mecha Phantom Beast Blue Impala
      • x2 Mecha Phantom Beast Coltwing
      • x1 Mecha Phantom Beast Gryphin
      • x2 Mecha Phantom Beast Hamstrat
      • x2 Mecha Phantom Beast Harrliard
      • x3 Mecha Phantom Beast Megaraptor
      • x3 Mecha Phantom Beast Tetherwolf
      • x2 Mecha Phantom Beast Warbluran
      • x3 Phantom Beast Thunder-Pegasus
    • Spells (11):
      • x3 Double Summon
      • x1 Limiter Removal
      • x2 Machina Armoured Unit
      • x1 Monster Reborn
      • x2 Rising Air Current
      • x2 United We Stand
    • Traps (9):
      • x2 Aerial Recharge
      • x1 Mirror Force
      • x1 Moon Dance Ritual
      • x3 Spiritual Wind Art — Miyabi
      • x1 The Huge Revolution is Over
      • x1 Ultimate Offering
    • Extra Deck (15):
      • x1 Ally of Justice Catastor
      • x1 Ally of Justice Field Marshal
      • x2 Mecha Phantom Beast Concoruda
      • x1 Armoury Arm
      • x1 Gauntlet Launcher
      • x1 Lightning Plover Chidori
      • x3 Mecha Phantom Beast Dracossack
      • x1 Number 39: Utopia
      • x1 Number 74: Master of Blades
      • x1 Number 9: Dyson Sphere
      • x1 Number C39: Utopia Ray
      • x1 Superdreadnought Cannon Express Gustav Max
    • Side (15):
      • x1 Ally of Justice Decisive Armour
      • x1 Underworld Fighter Balmung
      • x2 Compulsory Evacuation Device
      • x1 Do a Barrel Roll
      • x3 Hunter Owl
      • x2 Mecha Phantom Beast Stealthray
      • x3 Vertical Landing
      • x2 Quill Pen of Gulldos

edited 22nd Aug '13 8:46:24 AM by desdendelle

"The Dark Side is a pathway to digestion problems some consider... unnatural." -Flanker 66

Nailed It!

Oh, I'm interested.

edited 9th Aug '13 11:04:14 PM by nman

Overworked and Undervalued

FYI, Rank-Up Magic. It's just what lets you get to the Chaos Xyz cards (for example)

edited 9th Aug '13 2:38:54 AM by Plumbum

Never going to dance again, based upon the guilt of these feet and their capacity for a rhythm.

The i. one.

I'll add links to the cards later. For now...
  • Name: Yuka Hanabira
  • Age: 15, Second Year.
  • Duel Spirit: N/A
  • Appearance: Casual wear. She's also generally much, much more cheerful-looking.
  • Duel Disk: Academy Issued.
  • Goals: Dueling wise... well, good enough to become a teacher/tutor, herself. Otherwise, open a chain of flower shops everywhere.
  • Origin: Japan. And... it was a fun game, I guess.
  • Deck List:
    • Monsters (20)
    • Talaya, Princess of Cherry Blossoms
    • Tytannial, Princess of Camellias
    • Malina, Princess of Sunflowers
    • Phoenixian Cluster Amaryllis
    • Dandylion
    • Botanical Girl
    • Botanical Lion
    • Cherry Inmato x3
    • Lonefire Blossom
    • Koa'ki Meiru Gravirose
    • Rose Witch
    • Gigaplant
    • Twilight Rose Knight
    • Lord Poison x3
    • Copy Plant
    • Bird of Roses
    • Spells (13)
    • Fragrance Storm x2
    • Black Garden x2
    • Mark of the Rose
    • Miracle Fertiliser
    • The World Tree x2
    • Raging Mad Plants x2
    • Thorn of Malice
    • Trade-in x2
    • Traps (7)
    • Ivy Shackles
    • Plant Food Chain
    • Wall of Thorns
    • Pollinosis x3
    • Bamboo Scrap
    • Extra (6)
    • Fairy King Albverdich
    • Number 50: Blackship of Corn
    • Number 87: Queen of the Night
    • Queen of Thorns
    • Splendid Rose
    • Black Rose Dragon

edited 9th Aug '13 4:09:59 AM by TropayXion

The Titleless

Accepted and accepted!

edited 9th Aug '13 5:22:57 AM by SarcasticallyInsane

Hey look!. Yu-Gi-Oh meets wrasslin'!

Overworked and Undervalued

I'll leave this sheet here but I won't be able to join for a couple weeks until I get back from a holiday.
  • Name: James "Jimbo" Faulkner
  • Age: 14
  • Duel Spirit: lolnoep
  • Appearance: He looks rather like an English kid. Short bowl-cut blond hair, red first-year blazer and shorts are his usual attrie, usually donned as if he was trying to look presentable but gave up halfway. He's fairly short, even for his age.
  • Duel Disk: Academy-issued
  • Goals: To be the very best, like no-one ever was! (Ahem, not that one). Anywho, Jimbo wants to be a pro duelist. He's already got skill, but he wants to get better, be in the leagues, but most of all... he wants to have fun dueling! That's what it's all about!
  • Origin: A young dueling prodigy of the United Kingdom, Jimbo dueled his way in Local and Regional tournaments into a scholarship at the Duel Academy.
  • Deck: "Hunderstruck!"
    • Monsters (22)
      • Batteryman AAA (3)
      • Mahunder (3)
      • Pahunder (3)
      • Photon Thrasher (3)
      • Sishunder (3)
      • Thunder King Rai-Oh
      • Thunder Sea Horse (3)
      • Vylon Prism (3)
    • Spells (11)
      • Mystical Space Typhoon (3)
      • Pot of Avarice
      • Rank-Up-Magic Barian's Force (3)
      • Recycling Batteries (2)
      • Spirit Converter (2)
    • Traps (7)
      • Beckoning Light (2)
      • Dark Bribe (2)
      • Judgment of Thunder (3)
    • Extra (15)
      • Crimson Blader
      • Jeweled Red Dragon Archfiend
      • Red Dragon Archfiend
      • Scrap Dragon
      • Stardust Radiance Dragon
      • Vylon Epsilon
      • Number 104: Masquerade
      • Number 39: Utopia (2)
      • Number 91: Thunder Spark Dragon
      • Number C104: Masquerade Umbral Horror
      • Number C39: Utopia Ray V
      • Number C39: Utopia Ray Victory
      • Starliege Paladynamo (2)
    • Side (15)
      • Dust Tornado (2)
      • Prime Material Dragon (3)
      • Imperial Iron Wall (3)
      • Soul Drain (3)
      • Soul Release (3)
      • Stardust Dragon

edited 22nd Aug '13 8:55:53 AM by plumbum

Never going to dance again, based upon the guilt of these feet and their capacity for a rhythm.

  • Name: Savio Drusus
  • Age: 17
  • Duel Spirit: Unlike what seems like the entire rest of the population, Savio does not have a Duel Spirit, nor can he sense or interact with them in any way.
  • Appearance: He wears his standard Obelisk Blue blazer (being in Year 3), over top of a seemingly infinite variety of T-shirts, and a standard set of jeans. His hair is dark and shoulder-length, with several highlights in a variety of colors. His blue eyes are slightly bichromatic, with one having a slightly greenish shade as compared to the to the other.
  • Duel Disk: He uses a disk like this, in the standard grey model, except that the blue parts are purple. He thought it looked cool, and he saved up to get it.
  • Goals: His goals are two-fold. One of his goals is to have fun, pure and simple. The other is to constantly test himself against increasingly difficult challenges, and to become stronger.
  • Origin: Savio comes from an Italian family, though he himself was born and raised in Hawaii (Military family, you see). His mother ended up dying an early death due to complications resulting from a liver transplant, and his father, not wanting him to be dragged around the world as a result of his job, sent him (with Savio's full support - he likes the game as a test of skill and as a fun pastime) to Duel Academy.
  • Personality: Savio is cheerful and bright, looking for a positive side to just about any situation. While he isn't naive by any means, he tries to avoid unecessary seriousness and negativity, believing that they just drag a person down. He sometimes takes this to the point of simply ignoring a downside, and god help anyone who tries to make him see differently, because his stubbornness and determination are strong as he is cheeful (which is a lot). He won't back down from a challenge, and never gives up.
  • Deck: Gladiator Beasts, 41 + 12 Total

edited 16th Sep '13 10:04:13 AM by Krika

The Titleless

Accepted and accepted! One note, though, I don't actually read deck lists except to check archtypes, so it's totally your fault if you're breaking the banlist XD

Hey look!. Yu-Gi-Oh meets wrasslin'!

Bestiari and Reborn the Monster are the only ban-list touched cards in my deck. In what must be considered a total coincidence, they are both also Limited. Also, I note that there is a Turbo Duel teacher - is this for completeness in the faculty, or do the possibility of Turbo Duels actually happening exist?

Overworked and Undervalued

Heavy Storm, Monster Reborn and Pot of Avarice are Limited of my Deck (although I wouldn't run more than 1 Avarice or Storm anyway) Thunder King Rai-Oh is Semi-Limited.

Never going to dance again, based upon the guilt of these feet and their capacity for a rhythm.

The Titleless

Turbo Duels probably won't happen because Speed Spells aren't really real cards that we can decide on a lust from (that I know of), pus it's annoying for multiple decks However, Duel Runners are a means of transportation, and there is a seaside track.

Hey look!. Yu-Gi-Oh meets wrasslin'!

Alright, was curious.

The i. one.

Only Limited cards I have are Lonefire Blossom and Dandylion.

Some Guy Or Something

  • Name: "Marvelous Marvin" (Real Name: Renny Everson)
  • Age: 16; Year 3
  • Duel Spirit: Ojama BlueMini-Spoilers

    Ojama Red ain't real yo. Marvin's a liar, a con, and a little bit cray-cray.

    . Timid, he refuses to manifest himself to anyone other than Marvin but many people swear they hear his murmurs from time to time.
  • Appearance: "Marvelous Marvin" refuses to be held down by your lame and backwards fashion sense. He wears a traditional magician's garb; tuxedo, top hat, wand, the whole nine yards. His bright white smile and baby blue eyes are deceptively innocent although many people quickly learn that Marvin relies on those initial charms to work his "magic". He's also short for his age but carries himself with a swagger of overconfidence.
  • Duel Disk: The same shape as an Academy one, but in black and white to match his outfit.
  • Goals: "Marvelous Marvin" wants to become the "next big thing", although he isn't quite sure what that means. But dueling gives him another way to make money for this dream and he has had some success with it. He also seeks to start his big push for fame here and net some fans to spread the word about his "magical prowess".
  • Origin: Renny Everson was born and raised in Miami, Florida. When it comes down to it, not the best place for a childhood. As a result, Renny grew up fast. He quickly learned how to get what he wanted and how to do so. Dueling was a side hobby; one of the few things he legitimately enjoyed doing and not just for the money he swindled out of the dumber people who would try and beat him. However, his main love was "magic" and using his wiles to trick even the sharpest observer. This was quickly becoming harder and harder to do as dueling took up more and more of the public's interest. While he enjoyed dueling, he'd rather it go away than lose his gig as a "magician" to it. Now, finally resigning himself to the fact that his favourite hobby and main source of income was dwindling away, he managed to get himself into Duel Academy so he can at least manage in this dueling obsessed world.
  • Personality: "Marvelous Marvin" has changed due to getting knocked on the head by overhead luggage on the ride over to Duel Academy. Before, his wicked and brilliant side was hidden underneath a shining facade of adorableness and carefree attitude. He was a brilliant con, especially for one so young and was an adept cheater and sleight-of-hand artist. But not so much now. The hit addled his mind, causing his facade and true self to sort of blend together. He still seeks to screw over others for his own gain but is having difficulty achieving that now, due to being slower of wits. He has also become fond of over-the-top plans which anyone with sense can see are hopeless endeavors and rely on too many variables. Luckily he is still capable of doing some "magic tricks"*

    Illusions, Michael. Tricks are what a whore does on the street for money.

    and sometimes has startling moments of genius and clarity. But not often. He's also incredibly vain and self-absorbed but I'm sure you could figure that out already.
  • Deck List: Ojamagical Tricks!
"Evii is right though" -Saturn
"I didn't know you were a bitch Evii." -Lior Val

The Titleless


Hey look!. Yu-Gi-Oh meets wrasslin'!

I added a Side Deck to my sheet, after realizing that using it solves several issues of mine.

The Titleless

Okay, no problem.

Hey look!. Yu-Gi-Oh meets wrasslin'!

Nailed It!

  • Name: Celine Brock Timmy Johnson
  • Age: 26 17
  • Duel Spirit: None. None.
  • Appearance:She looks like this.He looks like this.
  • Duel Disk: Custom. Or rather, it's a standard Duel Disk, but it's plastered with stickers featuring slogans, American flags, eagles, AR-15s, and aircraft carriers that has clearly been with him for a long time.
  • Goals/Origin: A girl from Canada who joined the Royal Canadian Mounted Police and was shaped into an exceptional soldier, with her incredible natural talent eventually leading to her joining the Canadian Security Intelligence Service and becoming a secret agent while gaining experience around the world as she picked up knowledge of their languages and cultures. Because of this, she's been given the most important and critical assignment of her life: To infiltrate the Duel Academy as an unassuming student and uncover information regarding alleged threats to Canada and her people from the bevy of potential terrorists, religious extremists, cultists, and otherwise delusional, impressionable, and emotionally unstable teenagers and instructors at the Academy. To do so, she's disguised as frail, paraplegic, effeminate transfer student Timothy "Timmy" Johnson.
    Timmy is a boy who despite having his spine permanently injured by a drunk driver, still continues to pursue his lifelong dream of becoming the best duellist in America, and eventually the president.
  • Personality: Reserved, calculating, and efficient.... Or so she wants to think. She has a problem of trying too hard to try and make sure assets are treated fairly, and has on several occasions acted on emotional instinct rather than obeying orders, though to her credit, those cases for the most part wound up giving CSIS valuable intelligence that would have been lost in most cases. (If you've seen Covert Affairs she's sorta like Annie)
    An average American who loves his mother, his father, his country, and apple pie. He's very friendly, and isn't too shy, but doesn't like to open up about his accident.
  • Deck List:

 This Guide is about a year old. I thought I'd share it though as a Teacher. Made it myself ofc. This deck isn't meant for competitive play.

Enlarge this imageReduce this imageClick to see fullsize

What are Crystal Beasts?
Crystal Beasts are monsters that utilize the effects of themselves to set up the Spell & Trap Zone. They are treated as Continous Spell Cards, which allows the full use of the effects of "Ancient City- Rainbow Ruins".

Why should I run Crystal Beast?

Crystal Beast is an underrated archetype that very few learn how to pilot well. With each format proceeded it grows as well with the current meta. For example with XYZ available Crystal Beast have more options besides beatdown with the CBs available and Rainbow Dragon. If you run the deck correctly, and get the 5 CBs in the s/t zone in 3 turns or less, the control with CBs as well as the plays, can be immense.

Key Cards in a "Crystal Beast" Deck:

Rainbow City- Ancient Ruins

Crystal Beast Sapphire Pegasus

Crystal Beast Ruby Carbuncle

Rainbow Dragon

Support Cards

Crystal Beast Topaz Tiger

Crystal Beast Emerald Tortoise

Crystal Beast Cobalt Eagle

Crystal Beast Amethyst Cat

Crystal Beast Amber Mammoth

Crystal Beacon

Crystal Blessing

Crystal Tree

Key Card I: Rainbow City- Ancient Ruins

Card Text:

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

This field spell is the source of your main field control throughout the game. Once you have 5 CB in your Spell and Trap card zone, you can use the full effects of spell. It includes drawing 1 card once per turn, giving you an additional +1 added after your draw phase. The ability to negate spell and traps cards (Speed 2 and lower), decrease battle damage by half, and it also has the ability to stay on the field without being destroyed by card effects (Exception to basic rule of fields being activated in place of Ruins). This field spells also goes in addition with cards like Scrap Dragon. The card that gives CBs their outstanding power.

Key Card II : Crystal Beast Sapphire Pegasus

Card Text:

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. ATK/1800 DEF/1200

The main Crystal Beast card that starts off most of your moves. It give Rainbow Ruins it's 1st effect allowing it not to be destroyed by card effects. Also if your opponent destroys if after using its effect to send a Crystal Beast to Spell and Trap card zone, thats an automatic 2 cards in the s/t zone. This gives the ruins the effect to give you half battle damage for one battle, once per turn. If this card is in your s/t when you used the effect to special summon 1 CB from your s/t zone, you can use pegasus to add another CB to the S/T zone, allowing summoning and re-filling of CBs during the duel. Also alone it is the CB with the highest Attack.

Key Card III: Crystal Beast Ruby Carbuncle

Card Text:

When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
ATK/300 DEF/300

The 1st target you want for the effect of Crystal Beast Sapphire Pegasus. Once you have 5 cbs in your s/t zone, you will be able to use the (5 cbs in s/t zone) effect of ruins. Special Summon ruby, to special summon the rest of the CBs. Concluding this you can go into rank 3 or 4 XYZ, and refill the S/T zone back with CB.

Key Card IV: Rainbow Dragon

Card Text:

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned. ● During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. ● You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.

ATK/4000 DEF/0

In the anime, the main purpose of Crystal Beast was to get out this monster...Rainbow Dragon. With a strong effect that eliminates the Field by shuffling all cards back into the deck, or Increasing the attack of Raindow Dragon to become a overwhelming attacking beater. It gives an alternate view towards CB.

Support Cards: (Most of which are mainly targets for the full use of ruins).

Crystal Beast Topaz Tiger:

If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

A target for s/t zone for CB. This monster can attack for +400 ATK which gets over 1900 beaters such as TKR (Thunder King Rai-Oh).

Crystal Beast Emerald Tortoise: Once per turn:

You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

A target for s/t zone for CB. Good for defending against 1900 beater monsters.

Crystal Beast Cobalt Eagle :

Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Amethyst Cat:

This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

This card allows you attack directly. For those games that you can't knock in that finishing blow.

Crystal Beast Amber Mammoth:

When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beacon:

Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

Allows you to special summon another CB from your deck, preferably another Pegasus for your 3rd CB in your s/t zone.

Crystal Blessing:

Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.

With more options with XYZ, and more plays, this card has become a better supporting card in the family of CB.

Crystal Tree:

Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.

A card that helps setting up CB faster in the s/t zone. Although it may seem like a dead card at times, it can really change the tide of the game, along with Ruins.

How do you run CBS? (A little explanation + 2 Replays: 1 Random and 1 Random against Tier 1).

sendspace.com /filegroup/6emRMs5WqKCaiBUWt9EVtg (As you can see during the meta 1 after he ends his turn, if you check my next draw, it ended up being Crystal Abundance. A win for me xD. P.S. I think my opponent may have raged, I waited for like a whole minute.)

There are a few ways to run CBS. You can try mainly going for a Rainbow Dragon Variant, Crystal Abundance variant, or Ruins Control (Best way I could describe the different ways people try running it). I like Ruins the most, because it maintains presence, rather than setting up and otk and dead drawing with Abundance every few games. Yes I do main 1 Abundance in the deck as well as 1 Rainbow Dragon.They are both good techs, and usually when I draw it (1/40), I can use it, or save it for game. Instead of me telling you how to exactly use CBS, I provided you with YGOPRO replays that you can watch. It allows players more freedom on how they interpret the deckstyle, and turn it into their own. (Thank you replays xD).
Deck Strengths:

Abundance of powerful spell support
Massive Summon Waves through Carbuncle
Deck Weaknesses:

Draw Power
Summon build (It has to build it for a couple of turns. OTKs can easily dominate this deck.)

Deck List:

Monsters (17):
x2 Malefic Cyber End Dragon- Beaters are needed with this deck, and Cyber End gets over a lot of monsters CBs normally can't get over.
x1 Crystal Beast Ruby Carbuncle- Main way to SS into 2-3 Rank 3 or 4 XYZ plays with Ruins.
x1 Rainbow Dragon or +1 Crystal Beast Carbuncle ( I run 1 Carbuncle and 1 Rainbow Dragon. Still decisive over 1 RD over Carbuncle)- Good 1 card tech as a small key card for CB. +1 Carbuncle for issues against Carbuncle getting removed and you can't search it out.
x2 Dragon Queen of Tragic Endings- People say Hamond is better. No it really isn't. Dragon Queen can be special summon from the grave by a mere -1 CB setup. You can use it for the rank 6 XYZ plays as well. Another Reason why this is better than Hamond is because Hamond can be run over by BTH, Solemn Brigade, TKR. In other words, why waste a -3 CB you can use for a 4k beater (which Cyber End can do as well) when it can easily be taken out?
x3 Crystal Beast Sapphire Pegasus- Key card for seraching CBs for the s/t zone.
x1 Crystal Beast Amber Mammoth- Can switch targets of attack for CB.
x1 Crystal Beast Topaz- Can get over TKR, and 1900 beaters such as Koaki Meiru Drago.
x1 Vylon Prism- The best lv4 tuner suitable for this deck. Allows you to synch 8 into Scrap or Stardust +1000 attack during the DMG for battle involving monsters for a mere pay of 500 LP. Only run 1 tuner for concistancy. Little reliance on synchroing instead of the opportuninty for CB setup.
x1 Crystal Beast Cobalt Eagle- Target for CB.
x2 Summoner Monk- Gives use to dead Spell Cards in hand. You can synch lv 8 Stardust or Scrap, Special Summon Pegasus for a CB search and go into a rank 4 XYZ if necessary. Very good monster for the Prism and Pegasus target.
x1 Crystal Beast Amethyst Cat- Target for CB. Possible end game with this, and can attack directtly. However unlikely to happen.

Spells (20):
x2 Crystal Blessing- Very good card in games where u can refill not 1, but 2 CB in the s/t zone.
x1 Dark Hole
x2 Rare Value- Draw Power. This card is not @3 for concistancy issues, and means of taking out your CB for draw power.
x1 Crystal Abundance- Good 1 card tech for OTKs, eliminating the field. Replacement for BRD nukes, except cards like Starlight Road or Huge Revolution cannot get by it.
x3 Terraforming- 3 terraforming for 3 Ruin searches seems bad, but Having Ruins in hand is a priority. Also you can the chances of you ditching unused Terras are high.
x3 Crystal Beacon- Fills in the speed of CBs. If you see the replays you'll see how this card makes the deck so much faster.
x2 Pot of Duality
x2 Mystical Space Typhoon
x1 Crystal Tree- Debatable @ 2, but allows searching for CBS easier. Once you have all your CB out the deck, it becomes useless so 1 is the best option.
x3 Ancient City- Rainbow Ruins- Main Key Card.

Traps (3):
x1 Solemn Judgment
x2 Solemn Warning

Extra (15):

x2 Cyber End Dragon
x1 Mist Wurm
x1 Scrap Dragon- Combos really well with Ruins.
x1 Stardust Dragon- Gets by heavy storms, s/t hate.
x1 Black Rose Dragon
x1 Constellar Ptolemys Messier 7: Get rids of stall, recycle some of your boss monsters.
x1 Photon Strike Bounzer
x2 Number 39: Utopia
x1 Lightning Plover
x1 Maestroke the Symphony Djinn
x1 Number 17: Leviathan Dragon
x1 Temtempo The Percussion Djinn
x1 Wind-Up Zenmaines- Key to getting rid of cards when you don't draw 4k beaters and such.

Side (15):

x2 Maxx "C"
x2 Effect Veiler
x1 Number 25: Force Focus- Counter side for Photon Strike Bounzer.
x1 Nobleman of Crossout
x3 Horn of the Phantom Beast- Sides these in when you can't really do much, but beatdown the opponent when necessary.
x3 Royal Decree- Counter Side for the "Solemn Brigade". Use when faced against really Trap Heavy Decks (Worms, Chain Burn, Stall, etc.)
x1 Light-Imprisoning Mirror
x2 Soul Drain.

( ) = How many you should run in the deck
x = The Number of Cards in the deck.

Final Notes: The Side could be worked on a bit more. Rainbow Dragon vs Carbuncle is debatable. I hope you enjoyed my guide, and I shall make more another time .

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